By MC Gianni
© 1996-98
The Gyptian calendar
Although its seasons do not really correspond to the weather in
SE Atrilia, the Gyptian calendar is the most widely used calendar
in SE Atrilia.
The year is made up of 365 days: 360 normal days followed by 5
extra days.
The 360 normal days are divided into twelve 30-day months. The
months themselves are grouped in three 4-month seasons: AKHET
(Inundation), PERET (Growth) and SHEMU (Harvest). Months are
simply known as the Fourth Month of Akhet, the First Month of
Peret, etc. The first day of the First Month of Akhet roughly
corresponds to real-world 20 July. Unfortunately, there is no
reckoning of years. Each country tends to count them in terms of
years of rule of the current ruler.
For instance, the date of the end of the battle for the Babyo
Pass, in Dogobar, was the 15th day of the 1st month of Peret of
the 1st year of Lalibęa's reign (15, 1st Peret, 1 L).
The Gods of the Pheacians
The Pheacians are an independent-minded, courageous people from
Northern Atrilia. They live in a very small mountainous country
by the sea, Pheacia, which is located between two much larger
countries, Istan (to the west) and Haran (to the east). Despite
their small numbers, the Pheacians rule the waves and have
established a strong presence in South-eastern Atrilia,
especially on the island of Serendíb.
The Pheacians worship a number of gods in a loose pantheon.
However, since Pheacia is not a united country (it is divided
into three city-states: Hiram, Maité and Aradus), Pheacians tend
to worship their local gods over the national ones.
Major gods
Baal Hammer; god of the sea, navigation, sailors; also local god
of Hiram
Baal Hammon; father and king of the gods, god of the sky
Baal Qarnaim; grandfather of the gods, god of light
Baalat Tanít; goddess of marriage, protection, the moon; also
national goddess of Pheacia
Intermediate gods
Melk Qart; god of the morning sun; protector of sea travellers
Eshmun; god of wine, merriment, fertility; protector of land
travellers; also local god of Aradus
Ânat; queen of the gods; goddess of revenge
Minor gods
Adón; god of beauty, spring, vegetation
Ashtaret; goddess of love and pleasure; also local goddess of
Maité
Baal Refa'ím; god of evil giants
Réshef; god of thunder and lightning; popular amongst colonists
Sakun; god of writing, scribes, knowledge
The priests
Priests in Pheacian society have a lesser role than in Gyptian or
even Meshuesh society. They just perform coming-of-age, marriage
and funerary rites.
There are, however, two peculiar cults playing a less negligible
role:
1) The priesthood of Ashtaret maintains sacred brothels all over
Pheacian lands.
2) Specialty priests of Baal Hammer often accompany Pheacian
galleys on long voyages.
The Gods of the Xolas
Readers of the Atrilian e-journal may be confused by the Xolas.
There seem to be Xolas almost everywhere in SE Atrilia, and it
seems they worship all kinds of deities.
This instalment of the Encyclopaedia Atriliana shall make the issue clearer for everybody (hopefully...)
The Xolas used to live all over E Atrilia (including SE Atrilia of course) in the past. Several wars against various foes (both human and non-human) as well as climatic changes restricted their territory.
NOMADIC XOLAS
These Xolas are the ones most similar to their ancestors. They
live in the dry plains and savannahs of Western and Northern
Punt. They sometimes foray into the Land of the Githzerai or into
Southern Punt.
The religion of the Nomadic Xolas is shamanism,
a combination of the worship of Earth-Mother, of the ancestors,
and of the spirits of ancient heroes.
COASTAL XOLAS
These Xolas are the most peaceful of all Xolas. They live in
Southern Punt, raising cattle and tending their crops.
The Coastal Xolas used to be quite unaffected by religion;
however, since the late Meshuesh missionary Imám Suheil visited
them, they've become fervent worshippers of Suheil and of
Israfil, the angel believed to carry his will.
ISLAND XOLAS
The Island Xolas are scattered on the small islands between the
Sea of Zwazi and the Sea of the Sirens.
They received the teachings of Meshuesh missionaries and, as a
result, worship the Lawful Gods (i.e. the same gods as the
Northern peoples), among whom they hold Hammon in highest esteem.
HARATIN
The Haratin are the Xolas of Dogobar. They are slaves or
ex-slaves working in the state-owned plantations of Dogobar
('Harat' means 'labourer' in Xola).
They worship the Lawful Gods, Kwoth in particular.
NDARUGAN XOLAS
Xola society is very tight and does not leave much to individual
freedom, whether nomadic, coastal or land-based. Hence many Xolas
leave their families and their land in the search for personal
achievement and freedom.
Most are renegades from the nomadic tribes, or fleeing slaves
from Dogobar.
These runaways usually flee to the inhospitable mountains between Klesh and the lands north to it. There, they organise themselves as loose bands, attacking Dogobar or the nomadic Xolas.
In the last years, a powerful warrior has emerged as the ruler of these bandits: Emir Aman has gathered all the runaways under his firm rule, and has conquered the (formerly) Ndogo emirate of Ndaruga so that these Xolas now have a home. He has declared himself Emir of Ndaruga, and has allied with the Kleshites for support (see issue #2 of the e-zine).
The Ndarugan Xolas, being of such different backgrounds, do not share a common religion; however, under the influence of their Kleshite allies, it seems most of them now worship the Chaotic Gods, especially the serpent god Jáh and the crocodile goddess Ragarra.
Mbole religion
INTRODUCTION
The Bambole do not care about the other peoples' distinction
between Lawful and Chaotic Gods.
Theirs have always been and shall always be, independently from the cosmic struggle between Law and Chaos which -- they presume -- shall never affect them.
The Bambole believe they and their land were created by their high god Niamye whereas other peoples were created by other gods; this is why they believe the defeat of either the Lawful or the Chaotic gods won't affect them.
MBOLE RELIGION
A. The Mbole Pantheon
Niamye the creator god
Álurwa god of air, and his wife Ásîse the scorpion goddess
Mbotumbo the god of diviners
B. The Elemental Gods
Álurwa (god of air)
Áger (god of earth)
Sát'u (goddess of water)
Zaqme (goddess of fire)
C. Worship of the ancestors, the dead, and the Lwa (spirits) of the Kongo nation (there are three spirit nations, rival to each other)
MBOLE PRIESTHOOD
A. Priests of the Mbole Pantheon
Niamye, Álurwa, and Ásîse are worshipped but do not have any
established priesthood.
Mbotumbo is the patron deity of the diviners, who are the
Bambole's highest caste. The diviners combine shamanic and
magical powers.
B. Priests of the Elemental Gods
These gods are feared more than they are worshipped.
Álurwa and Sát'u do not have any established priesthood.
Áger and Zaqme do have specialty priests who are shunned by the
population and live as outcasts in the remotest areas of Úmbole.
C. Spirit worship
Shamans worship the ancestors and the Lwa, necromancers worship
the dead.
Both are influent members of Mbole society (not as influent as
diviners though), yet necromancers are greatly feared and usually
must live in taboo areas where the dead are left by the tribe.
The Gods of the Bandogo
INTRODUCTION
Before I introduce the Ndogo pantheon, some history may be
useful. Indeed, Dogobar's civilisation went through various
contrasting phases, which all had an enormous influence upon the
religion of the Bandogo.
The first, proto-historical phase, is when the Bandogo worshipped
Chthonic or local gods, as the Kleshites still do.
Then came the Ndogo Civil War, after which the Gyptian Kem
took the power; he proceeded to turn the Bandogo into worshippers
of the Lawful Gods from Gyptos.
But this religion, under the influence of the mighty Order of
Geomancy, slowly drifted towards corruption by the Cult of
Elemental Earth.
The Meshuesh imám Suheil, a paladin and a prophet,
defeated the Order of Geomancy and re-established the proper
worship of the Lawful Gods, losing his own life in the process.
A new vigour was instilled into Ndogo religion, culminating with
the fanaticism of the recent years. A disastrous war against
Klesh ensued, bringing the loss of the two most ancient provinces
of the kingdom.
These events caused a "quiet revolution" in the field
of religion, and Dogobar has reverted to more tranquil ways in
worship.
To-day, religion is but one aspect of Ndogo life.
"Radical" cults (such as Ngai's, D'ámba's, Ímana's
and Lisa's) are more or less abandoned in favour of more peaceful
gods (like aloof Óbodah).
A last word: Ndogo religion being essentially a Gyptian import,
the Bandogo have the choice between a great number of deities for
their worship.
A. THE FORGOTTEN CHTHONIC GODS
These gods were worshipped in ancient times. To-day, they are all
but forgotten.
--Kalebu (Goddess of hunting)
--Kiga (Leopard god)
--Sát'u (Goddess of Elemental Water)
--Zaqme (Goddess of the raging Sun, mistress of Fire genies)
B. THE CHTHONIC GODS STILL WORSHIPPED
These gods are worshipped by fanatical underground cults. Gross
rituals are usually part of their worship, which is forbidden by
the authorities of the kingdom.
Despite a ferocious repression, the cult of Ragarra is fast
becoming a real threat in the region of Dôgu.
--Ragarra (Salt-water Crocodile god)
--Shadjar (Hippo goddess of the river Zabezu)
C. THE GODS BEFORE SUHEIL'S ARRIVAL
The worship of these gods was at its peak at the times of the
Order of Geomancy; they fell into oblivion after Suheil's heroic
fight.
--Áger (God of Elemental Earth)
--D'ékha (God of Knowledge)
--Zarqe (Scorpion goddess of Healing)
--Zashu (Goddess of Hieroglyphic writing)
D. THE LAWFUL GODS
1. Major gods
These are the ones most popular to-day in Dogobar; most of them
are peaceful deities whose worship doesn't require much fervour.
--Óbodah (Creator god, State god)
--Kalumba (God of the rising Sun)
--Kibuka (God of warfare)
--Kwoth (Father of the Lawful Gods)
--Rugaba (God guiding the souls of the dead)
2. Minor gods
These are either really unimportant gods, or former major gods
who lost in popularity because of the ill-fated war against
Klesh, whose responsibility Bandogo think was theirs.
--D'ámba (Fresh-water Crocodile god)
--Ímana (God of warriors)
--Katavi (God of the sea)
--Lisa (God of the midday Sun)
--Mawu (Goddess of Solar light)
--Ruwá (God of the Sun)
--Ngai (God of Evil)
Meshuesh religion
INTRODUCTION
Before events of which more shall be said here, the Meshuesh used
to have a very distinct pantheon, as they worshipped the Ant
Goddess, the desert idols, and the Elemental Gods.
About 3 or 4 centuries ago, a Meshuesh merchant living in Sau (Northern Gyptos) had a revelation as he walked past a temple of Amun-Râ -- this revelation is called "the Illumination" by the Meshuesh.
The merchant took on the name 'Abdammon ('slave of Ammon': Ammon or Hammon is the Meshuesh name of Amun) and started spreading the worship of Amun and the Lawful Gods amongst the Meshuesh.
As a consequence, the Meshuesh are today split between 'those who received the Illumination' (called the Insan) and 'those who did not'. Their co-existence is generally peaceful because only some bedouin tribes and some sultans follow the tenets of Holy War preached by 'Abdammon, the First Caliph, in order to spread the Illumination. These zealots are called the Mujahedin ('holy warriors' in Meshuesh) -- see below.
THE MESHUESH PANTHEON
A. Traditional Gods
--the Ant Goddess
--the Gurzil (stone idols)
--the Elemental Gods
B. Lawful Gods
--Ammon or Hammon (chief god of the Lawful pantheon)
--Zazél (father of the gods)
--Ash (defender of the gods)
--Amqran (crocodile god)
--Shams (goddess of the Sun)
--Sâd (warrior god)
C. Foreign Gods
--War Ism (cat goddess)
--Abúfihâmat (Baphomet)
--'Arush (merchants' god)
MESHUESH PRIESTS
A. Priests of the Traditional Gods
These priests are close to nature and to the Meshuesh ancestors.
They are similar to the classic AD&D druid or the Al-Qadim
kahina, and to the Al-Qadim mystic.
B. Priests of the Lawful Gods
The Meshuesh priests of the Lawful gods always speak in the name
of Hammon first, the other Lawful gods being considered as his
stewarts. The Meshuesh lawful priests are hence not divided
according to whom they worship, but according to their behaviour
vis-a-vis the Holy War.
1) The most fanatical are called the Mujahedin. They
wage a tireless war against not only the ancient cults (eg the
Ant Goddess) but also the foreign gods (eg 'Arush).
They are similar to the Al-Qadim moralist priests.
2) The Henotheists are more tolerant with regard to
non-Insan, but acknowledge the importance of the Holy War in some
cases. Yet they prefer a peaceful but insistent proselytism. They
are similar to the Al-Qadim ethoist priests.
3) The Polytheists are against violence and preach the peaceful
co-existence of all Meshuesh cults... they believe the Lawful
Gods are but an aspect of the Meshuesh pantheon. They are similar
to the Al-Qadim pragmatist priests.
C. Priests of the Foreign Gods
These priests are very specialised in their own particular
fields.
Priestesses of War Ism, for instance, are concerned with all
things feline, but are not interested in the epic struggle
between Law and Chaos... These priests are specialty priests as
per the standard AD&D rules.
The Nomadic Xolas
Common cultural traits: nomadism, influence of
shamanism.
Chthonian (ie Chaotic) religion. Very close links with their
totem animals, and with the Spirit World.
Barter economy. Tribes are usually self-sufficient.
No slavery. Prisoner exchange. Slaves are sometimes sold to city
dwellers, like the Island Xolas or the Bandogo, but never to the
Gyptians.
4 main tribes:
Lesser tribes:
Organisation:
Clan = base unit. Made up of people sharing a common
ancestry. 10 to 300 people. The largest clans have one or more
shamans. The clan leader is all-powerful, but he sometimes has a
body of elder councillors (depending on the size of the clan).
Tribe = made up of all the clans. Every tribe has a
Sheikh who is elected for life amongst the clan leaders. A High
Shaman takes care of the tribe's spiritual needs.
Shamans: sometimes related with a clan, but often
independent, going from one clan to the other. They make sure the
links with the ancestors are being kept. Other priests : druigs
(with a g), necromancers, much rarer.
Culture:
Conception of the world: earth-plants-animals-men chain.
The earth nourishes the plants, which nourish the animals, which
nourish men. But men must breed and protect the animals, and the
latter keep the earth fertile = equilibrium under the
responsibility of the tribes, and necessary for survival.
Each tribe made a covenant with an animal race and with Yig (the
highest Chthonian god).
Oral culture. Importance of memory and genealogy, in
order to know the ancestors and be able to call them. Spiritual
link with the animals.
Men's and Women's roles
Men = hunters and fighters. "Active" side of survival.
They defend the clan and the tribe. They worship Yig.
Women = "fertile" side. They take care of the herd, of
gathering, of children. Very important rôle. Much better
considered than in more 'civilised' cultures. They worship the
Earth-Mother.
Funerary rites
The dead are buried with their belongings. A prayer is chanted so
that the spirit may join his ancestors, another one so that he
won't come back to harrass the living.
Those who were not properly buried are said to wander between the
Spirit World (as wild spirits) and the Prime Material Plane (as
ghosts). Shamans know how to save wild spirits/ghosts, but it is
dangerous.
The dead may or may not be buried together.
Inter-clanic relationships
Each clan is autonomous. They get together in case of danger, or
at the Sheikh's request. They keep in touch with each other
through their spirits.
Inter-tribal relationships
Sporadic wars. Herd theft. If the well-being of the land is
threatened, they unite : life as Yig taught it must be preserved.
The Dadjimalus are a particular case, since they oppose all the
other tribes.
The Grand Hunt:
Every fourth year, a champion is chosen in each tribe. A monster
hunt takes place, in which all the tribes compete (even the
Dadjimalus). The winner is venerated by all for the following 4
years.
Outer relations:
The Nomadic Xolas do not trust sedentary people, being even
hostile to them, although trade is conducted, especially with the
Coastal Xolas (handcraft, rare food -spices, sweets- traded for
hide, monsters, slaves, mineral). Anyway, geography prevents
conflict.
Relations are tense with the Sundjenis, who steal herds.
Hostile to Gyptos.
Hospital with visitors (even city dwellers) if the latter respect
the nomadic way of life.
Atrilian ships
Atrilian ships may divided into three broad categories: galleys,
dhows and pirogues.
See also my Naval Battle Rules.
A. GALLEYS
Galleys come in two sizes: large and small. These are war ships
that can either sail or be propelled by their rowers. Only the
Northerners (Gyptians, Meshuesh, Pheacians) have the technique to
build galleys. Building a galley is time consuming, expensive and
needs good wood.
1. Ship: Pheacian large galley
Price (dinars): 15,000
Time to build (weeks): 4
Crew: 150
Holds: 150 tons of cargo or 150 men
Speed: 3 to 14 km/h
War gaming value: 3
2. Ship: Gyptian or Meshuesh large galley
Price (dinars): 12,500
Time to build (weeks): 5
Crew: 200
Holds: 100 tons of cargo or 100 men
Speed: 5 to 10 km/h
War gaming value: 3
3. Ship: Small galley
Price (dinars): 7,500
Time to build (weeks): 3
Crew: 100
Holds: 50 tons of cargo or 50 men
Speed: 5 to 10 km/h
War gaming value: 2
B. DHOWS
Dhows are medium size ships unfit for ocean voyaging but very
useful for coast voyaging, being very easy to maintain and to
repair.
They are usually used for trade or to transport heavy loads (like
metal or wood). Dhows can even navigate on large rivers.
1. Ship: Baghla
Price (dinars): 10,000
Time to build (weeks): 3
Crew: 40
Holds: 150 tons of cargo or 360 men
Speed: 6 km/h
War gaming value: 0 (may be improved to 1)
2. Ship: Sambuk
Price (dinars): 3,000
Time to build (weeks): 2
Crew: 20
Holds: 90 tons of cargo or 80 men
Speed: 5 km/h
War gaming value: 0
3. Ship: Zaruq
Price (dinars): 2,500
Time to build (weeks): 2
Crew: 15
Holds: 60 tons of cargo
Speed: 8 km/h
War gaming value: 0
C. PIROGUES
Pirogues are small to medium size dug-out canoes mainly used by
the Black peoples of SE Atrilia. They are usually used on rivers
or on the sea when the weather is calm. Some Ndogo pirogues can
cross some distance on the sea, holding up to eighty persons and
the corresponding supply.
1 Ship: Ndogo large pirogue
Price (dinars): 20
Time to build (weeks): <1
Crew: 20
Holds: 60 men
Speed: 3 km/h
War gaming value: 0
2. Ship: Standard pirogue
Price (dinars): 10
Time to build (weeks): <1
Crew: 20
Holds: 1 ton of cargo
Speed: 3 km/h
War gaming value: 0
3. Ship: Kleshite small pirogue
Price (dinars): 5
Time to build (weeks): <1
Crew: 4
Holds: .25 ton of cargo
Speed: 3 km/h
War gaming value: 0