The rules we use
Last updated 1 October, 1999
There are no real 'rules' that I use to master the Atrilian campaign.
A. The referee rules
LOGIC and the WHIM of the referee are usually enough for most actions like
raising tax, building roads, troop movements, manufacturing weapons for an
army, travel, and similar actions.
B. Magic & Monsters
Many monsters or magical terms will sound familiar to fantasy rpg players.
This is because I used AD&D-based rules for magic & monsters in the past.
However, since those rules are really much more suited to a European-like mediaeval setting than
to an Ancient Near East/African campaign, I slowly came to design my own rules, loosely based
upon the Basic Role Playing System by Chaosium, Inc.
C. Tactical combat
The war game Champs de Bataille by the leading French war gaming
magazine Vae Victis is used for mass combat.
D. Naval combat
I have designed my own naval combat rules for the Atrilian Campaign.
E. Weather generation
I've written a program to generate weather for the campaign but, given the
setting, the weather's usually 'sunny'. Only the monsoon might be dangerous
for sea travel.
F. Assassination attempts
We have strict (house) rules for such attempts to ensure no one complains.
Well... that's about all. I'm working on tables for droughts/crops, yearly
tax and monthly expenses, and similar stuff, though, to make the game
funnier.